no.
Updateworld deals with collisons and animations.
Renderworld deals with drawing the entities at their current position/rotation.
there are many ways to construct a program like this and I am eager to help. what is your game going to do?
Updateworld deals with collisons and animations.
Renderworld deals with drawing the entities at their current position/rotation.
there are many ways to construct a program like this and I am eager to help. what is your game going to do?