I remember that thread.
Mark stated that he didn't know where he was going with Max3D and that he needed to rethink the whole thing.
There was also mention that it would be GL only on release with DX support coming later on.
TBH max3d is a no go at the moment. It could also be a no go for a very long time so waiting for it would waste you a lot of development time that you could apply elsewhere.
It's not all doom and gloom though because as mention there are various 3d solutions for BlitzMax.
Currently there's TV3D, MiniB3D, OGRE, irrlicht and a few other.
Remeber also that ION3D (squeakyduck developed 3D Engine) will also be available in the next couple of Months for BlitzMax and many other compilers.
I would also like to hear from Mark a little information on what is currently going on with Max3D. Its been a while now and I'm wondering if max3D is still in dev.
Mark stated that he didn't know where he was going with Max3D and that he needed to rethink the whole thing.
There was also mention that it would be GL only on release with DX support coming later on.
TBH max3d is a no go at the moment. It could also be a no go for a very long time so waiting for it would waste you a lot of development time that you could apply elsewhere.
It's not all doom and gloom though because as mention there are various 3d solutions for BlitzMax.
Currently there's TV3D, MiniB3D, OGRE, irrlicht and a few other.
Remeber also that ION3D (squeakyduck developed 3D Engine) will also be available in the next couple of Months for BlitzMax and many other compilers.
I would also like to hear from Mark a little information on what is currently going on with Max3D. Its been a while now and I'm wondering if max3D is still in dev.