Unable to Convert from 'TMesh' to 'Int'

BlitzMax Modules Forums/MiniB3D/Unable to Convert from 'TMesh' to 'Int'

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I'll give your way a go bradford, I've just found out that the Update() Abstract in TEntity isn't used as an update in the UpdateWorld, which I thought it may of been? So you do have to use:
For Local  this_player:Tplayer = EachIn entity_list	' cycle through all TPlayers
		this_player.update()		'	call the entities update function
	Next

Which isn't bad just thought for some reason the Update was ran in UpdateWorld.