MiniB3D v0.41

BlitzMax Modules Forums/MiniB3D/MiniB3D v0.41

I forgot to post the correction for the SpriteViewMode 2 Scale bug:
Just add in Function UpdateSprites, in TGlobal, the Scale command for sprite.view_mode=2:
If sprite.view_mode=2
	sprite.mat_sp.Overwrite(sprite.mat)
	scale_x#=sprite.scale_x#
	scale_y#=sprite.scale_y#
	sprite.mat_sp.Scale(scale_x#,scale_y#,1.0)

EndIf