I forgot to post the correction for the SpriteViewMode 2 Scale bug:
Just add in Function UpdateSprites, in TGlobal, the Scale command for sprite.view_mode=2:
Just add in Function UpdateSprites, in TGlobal, the Scale command for sprite.view_mode=2:
If sprite.view_mode=2 sprite.mat_sp.Overwrite(sprite.mat) scale_x#=sprite.scale_x# scale_y#=sprite.scale_y# sprite.mat_sp.Scale(scale_x#,scale_y#,1.0) EndIf