Strict Import sidesign.minib3d Local screenX:Int=800,screenY:Int=600 Type TPlayer Extends TEntity Field model:TMesh Method CopyEntity:TPlayer(parent_ent:TEntity=Null) End Method Function Create:TPlayer(file$) Local ent:TPlayer = New TPlayer ent.model = CreateCube() 'LoadAnimMesh(file$) ent.EntityListAdd(entity_list) End Function Method Update() .TurnEntity model,0,0,+5 End Method End Type Graphics3D screenX,screenY,32,0 Local light:TLight=CreateLight() Local alan:TPlayer=TPlayer.Create("meshes\box.b3d") While Not KeyHit(KEY_ESCAPE) UpdateWorld RenderWorld Flip Wend
The problem lies in your type, exactly that you're extending it from TEntity and so in your update method you're in the scope of TEntity and TurnEntity is a method within the Type TEntity.
To call the correct Function you have to leave the scope of TEntity to add a point (.TurnEntity(model,x,y,z) or you have to call the models' method directly (model.TurnEntity(x,y,z) .
The last one is called with your code but instead of the correct x value you have assigned the model:TMesh to it and that caused the FLoat - TMesh error.
I hope this was understandable :)
cheers klepto2