Btw, for JazzyB, from MSDN "Virtualization will be removed from subsequent versions of Windows so it important not to rely on this feature"
Also "Note that if UAC is disabled, then virtualization is also disabled. If virtualization is disabled, standard user accounts behave exactly like limited user accounts in Windows XP, and legacy applications may not function correctly for standard users that would otherwise have succeeded due to virtualization."
Basically the new methods need to be embraced, sigh.
Also "Note that if UAC is disabled, then virtualization is also disabled. If virtualization is disabled, standard user accounts behave exactly like limited user accounts in Windows XP, and legacy applications may not function correctly for standard users that would otherwise have succeeded due to virtualization."
Basically the new methods need to be embraced, sigh.
I'm aware of this. What I can't get my head around is that my games don't appear to be using any type of virtualisation anyway, which have been tested with UAC on and in two user accounts. I can see the files created from a different account, which I should not be able to do as virtualisation is per user only, so any files would be stored in the virtual store of the user that created them. Swapping accounts would then seem to make those files disappear and the game would then recreate them for the new user. This isn't happening in my case, and I can freely read and write to those same files for both of my accounts, even when created from another account.
I'm kind of glad I have a week off coming up, as it will give me plenty of time to get a test version out and plenty of testing done.