I don't think that any of these engines are hobbiest friendly in the way that the Blitz3d's engine is. By this I mea that they aren't as easy (or enjoyable) to use as Blitz3d for people who want to play around with 3d game creation but don't have any great interest in programming. Simply wrapping these sort of engines is not enough; for any of these wrappers to deliver flexibility and user friendliness comparable to Blitz3d (or MiniB3d) they would need to combine the engines' inherent functionality with a blitz3d-like command set.
Personally, I think that Cobra will be a better bet than these wrappers once the 3d module is released for it(or when the Ion module is released for BlitzMax). Right now, if I was dead set on developing a 3d game in BlitzMax, I would either wait for the official 3d module or use MiniB3d.
Personally, I think that Cobra will be a better bet than these wrappers once the 3d module is released for it(or when the Ion module is released for BlitzMax). Right now, if I was dead set on developing a 3d game in BlitzMax, I would either wait for the official 3d module or use MiniB3d.