BlitzMax 3D Solved

Miscellaneous Forums/General Discussion/BlitzMax 3D Solved

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I meant a main "holdover" till Max3D arrives, if ever.
I think it's dangerous using anything as a stopgap solution of Max3D. First of all there's the very real possibility that Max3D won't arrive, ever. Then there's the possibility it won't be as useful/complete/widely supported as your current engine. Thirdly switching engines is usually an expensive exercise.

But is the TV3D wrapper for BlitzMax stable and complete? Could I program a game from the ground up and have access to all functions?
Well the wrapper was developed by Gabe for his own major game project, so I'm going to go with yes, even though I haven't really used it yet.

And I want to go on a forum besides this one and 3DGameStudio that has so many proven and released products designed by members.
I think the percentages are pretty much the same, regardless of which forum you join. Finishing a project is more about the craftsman, than the tools in my experience.