BlitzMax 3D Solved

Miscellaneous Forums/General Discussion/BlitzMax 3D Solved

Another endorsement for Truevision3D here.

I've been playing around with the beta of 6.5 - I think it's a perfectly good and fairly simple step up from Blitz3D. I first bought a licence to it about a year ago, and it's been sat on my 'virtual shelf' as it were. But recently I've rediscovered it and taken the time to learn how to use it, and it's certainly a great lib to use.

It also has a decent art pipeline, unlike most engines. It has it's own native animated format with plugin exporters for most 3D packages. Hopefully it will support more formats in the future.

It's compatible with Blitzmax using Gabriel's TV3D wrapper - and it works excellently with many other languages too such as C#.

Some might criticise TV3D 6.5 for the time it's taken to move to public release. But those people haven't seen the amount of work that's gone into it - looking back through the change logs over the past two years you'll see that it's a substantial piece of work.