B3D Animation ?

Blitz3D Forums/Blitz3D Programming/B3D Animation ?

The best way to export a single character, is to hide everything but a single skinned mesh, and uncheck Scene Root when you export. Then you won't have to use FindChild, and loading animation sequences etc. will work as expected.

Sometimes the exporter has to add a Scene Root node to ensure that the exported file has a single root node. This lets you export a scene with multiple skinned meshes etc. in a single file - but you then have to animate the children manually, and loading animation sequences will be harder...

It's a feature, not a bug ;)

-Pudding