Maybe you could use StartNetGame() ? It allows you to open a netgame. You need to enter an IP adres. If you run the program twice on the same PC, you don't need to fill it in. Messages can be sent with the SendNetMsg command:
;----------------------------------------------------------------------------------- ; DirectPlay example ;----------------------------------------------------------------------------------- ;run this example twice, once as a server and once as a client. Graphics 800, 600, 0, 3 SetBuffer BackBuffer() ;start network game Select StartNetGame() Case 0 End Case 1 Print "Joined!" Case 2 Print "Server!" End Select ;create player player = CreateNetPlayer("Bram") x = Rand(400) + 200 y = Rand(300) + 150 ;main loop While Not KeyHit(1) Cls ;cursor keys to move around If KeyDown(203) Then x = x - 10 If KeyDown(205) Then x = x + 10 If KeyDown(200) Then y = y - 10 If KeyDown(208) Then y = y + 10 ;send message io = MilliSecs() / 50 If io > ioi Then SendNetMsg 1, y + x * 800, player, 0, 1 ioi = io End If ;incoming messages If RecvNetMsg() Then msgType = NetMsgType() msgFrom = NetMsgFrom() msgData = NetMsgData$() a# = msgData / 800 b# = msgData Mod 800 End If ;draw player Color 255, 255, 0 Oval x, y, 20, 20, True ;draw player Color 255, 0, 0 Oval a, b, 20, 20, True Flip Wend End