glblurr for one, and a ton of others...
I did find that they will work if i get rid of the flags for Depth and Hertz on the graphics calls - I.e. changing Graphics 640,480,32 to Graphics 640,480 got them to run.. Now i'm just trying to figure out why this is happening...
I did find that they will work if i get rid of the flags for Depth and Hertz on the graphics calls - I.e. changing Graphics 640,480,32 to Graphics 640,480 got them to run.. Now i'm just trying to figure out why this is happening...