Howdy!
I'm in the middle of writting an B3D exporter for Maya. I've got as far as stripping out all of the relevant information from my model in Maya and am now in the process of exporting it. But I've hit an uber early problem, here it is.
See these hex numbers below:
(42 42 33 44 ) ( 18 1f 01 00 ) ( 02 00 00 00 )
As you can see I've split them up into 3 chunks.
The first set of numbers are the "BB3D" tag, the last sets of number are the Version number.
My question is what do the middle set of numbers do?? I can't seem to find any documentation that explains it, and that includes the ones on this webpage. Any help here would be a very handy indeed. :)
thanks :)
I'm in the middle of writting an B3D exporter for Maya. I've got as far as stripping out all of the relevant information from my model in Maya and am now in the process of exporting it. But I've hit an uber early problem, here it is.
See these hex numbers below:
(42 42 33 44 ) ( 18 1f 01 00 ) ( 02 00 00 00 )
As you can see I've split them up into 3 chunks.
The first set of numbers are the "BB3D" tag, the last sets of number are the Version number.
My question is what do the middle set of numbers do?? I can't seem to find any documentation that explains it, and that includes the ones on this webpage. Any help here would be a very handy indeed. :)
thanks :)