3dsmax and b3d animation

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hello, i have this problem. How you can see in image i have created a simple "human" model with 4 separated mesh.
i describe they:

mesh 1: it is the body and is parented with dummy1 (pivot of model).

mesh2: it is the head it is parented with dummy1

mesh3: it is skinned with bone1 e bone2 that are parented with dummy2

mesh4: it is feet and is parented with dummy1.

Now the problem! in 3dsmax i create an animation for example a walk cycle, or a punch. well, when i see it in b3d viewer all works fine but when i export it into b3d format only mesh not skinned works fine.
can you help me? I suppose that is because mesh 3 isn't parented with mesh1 or other element but i have tried many types of link and i haven't obtained nothing of useful.