I had a similar problem in the game i'm creating.
I found the answer in the forums
load the b3d file
find the child with the same name as the name of the mesh you had in Max and animate that child
The code bellow is an example of how it works
the Box01 child is the name that the mesh had in Max
I found the answer in the forums
load the b3d file
find the child with the same name as the name of the mesh you had in Max and animate that child
The code bellow is an example of how it works
player=LoadAnimMesh("player.b3d") playeranim=FindChild(player,"Box01") Animate playeranim
the Box01 child is the name that the mesh had in Max