GFK. OK you've found out what the fuss is about! Basically the virtualisation thing means it detects you trying to write the the game folder and the changes the destination of the writes to the users account folder. However, what confused me is how come BMax knows where to read the data from as Vista wouldn't know the different between a graphic file in the program folder and a data file written by you Unless when it can't find a file, instead of erroring it checks the user folder first ... weird.
Anyway that's why it's better to write and read from the official folders in code I believe.
JazzieB: Thanks.
Anyway that's why it's better to write and read from the official folders in code I believe.
JazzieB: Thanks.