Using bloomfiltering in a FPS.

Blitz3D Forums/Blitz3D Programming/Using bloomfiltering in a FPS.

Barb,
run it in debug and see what happens...

Foolish Frost,
1024x600 is a foolish resolution not even supported by computer monitors (whether you can force them or not)! That could possibly be your problem, but I will assume you have tried supported resolutions and still found problems. With that said, good luck. Combining "demo" programs can be very succesfull in the end, but without understanding them, troubleshooting can become very tedious.