B3D Animation ?

Blitz3D Forums/Blitz3D Programming/B3D Animation ?

Hiya,

I'm having some characters done in 3DS Max (version8.0), and we are using the fab exporter "B3D Pipeline".

We are using 3DS Max

Mesh
Bones
Skin modifier
Animate
B3D Export

We can see the animation in the B3D viewer just fine. In B3D using loadanimmesh the animation does not work straight off, ie. loadanimmesh, animate mesh,1,1,1,1 does not work. BUT if I then load the animated exported mesh into UUnwrap 3D and then Milkshape and export it, it works fine!!!

I don't want to have to pass everything through UUnwrap 3D and Milkshape if I can avoid it... am I setting the export properties incorrectly on Pipeline?

In essence, in code, why do I have to do all this:
Global playc=LoadAnimMesh("anim.b3d")

If CountChildren(playc) > 0 Then 
	For childcount = 1 To CountChildren(playc) 
		player = GetChild(playc,childcount)
	Next 
EndIf

ExtractAnimSeq(playc ,0,69) ;anim sequence 1 

Animate playc,1,1,1,1



When wat I really want to do is this...

Global playc=LoadAnimMesh("anim.b3d")
Animate playc,1,1,1,1


The strange thing is I dont have to look for other bones in other models such as psionics dwarf, zombie etc, why do I need to do that in this case?

Thanks,

IPete2.

(edit - thanks for moving this here!)