Hhmmm strange. I posted the below code about 2 hours ago, but it was deleted. Anyway I will post it again for anyone else who wants a solution to this problem...
Cheers,
Unc
Graphics3D 800,600,0 Include "sprite candy.bb" camera=CreateCamera() light=CreateLight() LightColor light,50,50,50 cube=CreateCube() PositionEntity cube,0,0,5 Texture% = CreateTexture(256,256,1+256) SetBuffer TextureBuffer(texture) Color 0,0,250 Rect 0,0,256,256,1 Color 0,0,200 Rect 0,0,128,128,1 Rect 128,128,128,128,1 SetBuffer BackBuffer() BackHUD% = HUD_Create (camera) FrontHUD% = HUD_Create (camera) Resource% = HUD_LoadMemoryResource (Texture) BackImageLayer% = HUD_CreateLayer (BackHUD, Resource) FrontImageLayer% = HUD_CreateLayer (FrontHUD%, Resource) Texture = HUD_GetTextureHandle (Resource) ; CREATED AN IMAGE THAT FITS ENTIRE SCREEN (BACK LAYER) Image1% = HUD_CreateImage (BackImageLayer, 0,0, 0,0,800,600, "CENTER","CENTER") HUD_SetObjectScale Image1,2,2 HUD_SetObjectAlpha Image1,.5 ; APPLY SOME EFFECTS HUD_FX_SteadyScale Image1, 2,2,2*1.2,2*1.2,4000 HUD_FX_Ripple Image1, 5,20,15 ; NOW SOME OBJECTS INFRONT (FRONT LAYER) ShapeHandle% = HUD_CreateShape ( FrontImageLayer%, "HOLLOWSTAR" , 6, 60, 400, 300, 400,400 ) ; APPLY SOME EFFECTS EffectHandle% = HUD_FX_Rotate ( ShapeHandle%, 360, True, 7000, 0 ) EffectHandle% = HUD_FX_SteadyScale ( ShapeHandle%, 0.5, 0.5, 1.5, 1.5, 3000,0) HUD_SetObjectColor ( ShapeHandle%, 0, 255, 255) HUD_SetObjectShadow ( ShapeHandle%, True, 10 ) CameraClsMode camera,False,True While Not KeyDown(1) If HUD_CountEffects(ShapeHandle,"ROTATE")=0 Then EffectHandle% = HUD_FX_Rotate ( ShapeHandle%, 360, True, 7000, 0 ) If HUD_CountEffects(ShapeHandle,"COLORFADE")=0 Then EffectHandle% = HUD_FX_ColorFade ( ShapeHandle%, 255,255,0, 3000,0 ) EffectHandle% = HUD_FX_ColorFade ( ShapeHandle%, 0,255,255, 3000,3000 ) EndIf HUD_SetVisibility(BackHud,True) HideEntity cube HUD_Update() RenderWorld() HUD_SetVisibility(BackHud,False) ShowEntity cube TurnEntity cube,0.5,0.5,0.5 RenderWorld 0 Flip Wend
Cheers,
Unc