Using the DDS mipmaps certainly gives more control and a sharper image - I've managed to eliminate the seam down the centre of the SRX roads by converting my road texture to DDS and using only 5 levels of mipmapping.
Also using alpha-masked DDS textures on the fences and girders gives a much nicer distance fade effect whereas normal masked textures just flicker. Wish I'd known about DDS textures before.
Also using alpha-masked DDS textures on the fences and girders gives a much nicer distance fade effect whereas normal masked textures just flicker. Wish I'd known about DDS textures before.