Hey neat I finally got round to playing it. I remember this from the demo a long time ago. You've certainly improved it a lot!
The intro is cool along with the old style game. Also the options screen and how to start a game is novel. One thing, on the save file select screen, it wasn't obvious to me that I needed to carry on going left to play the game...
I see that you never resolved that funny white line issue round the hole + light inside the cave.
Yeah I asked about the BMax scrolling because I found in my scroller that some tile edges would "wobble" as the game scrolled and I can see that you have the same issue in yours. Apparently you can get round this by using a "mesh" but I haven't done that yet.
I really think some checkpoints (frequent ones, especially early on) could really help. The first level is quite punishing for a novice. It would be more fun to just play the game and have less dangers until later on. People won't get frustrated and will play it for longer then.
I think the jump sound effect has a little crackle in it. At least I heard crackles on my system, it may have been when more than one sfx was playing at once.
Anyway, this is a really good game and I bet it took a LOT of hard work. It's nice to see people making platfomers in Blitz :-)
The intro is cool along with the old style game. Also the options screen and how to start a game is novel. One thing, on the save file select screen, it wasn't obvious to me that I needed to carry on going left to play the game...
I see that you never resolved that funny white line issue round the hole + light inside the cave.
Yeah I asked about the BMax scrolling because I found in my scroller that some tile edges would "wobble" as the game scrolled and I can see that you have the same issue in yours. Apparently you can get round this by using a "mesh" but I haven't done that yet.
I really think some checkpoints (frequent ones, especially early on) could really help. The first level is quite punishing for a novice. It would be more fun to just play the game and have less dangers until later on. People won't get frustrated and will play it for longer then.
I think the jump sound effect has a little crackle in it. At least I heard crackles on my system, it may have been when more than one sfx was playing at once.
Anyway, this is a really good game and I bet it took a LOT of hard work. It's nice to see people making platfomers in Blitz :-)