Boiled Sweets: I tried your tip but it didn't work
Uncle: I tested the following code
but it didn't work also
I think Sprite Candy objects are actually 3D objects and it is not necessary to play with the 2D background layer...
I am wondering if there is a way to retrieve Blitz3D entity's handle from a Sprite Candy object?
Uncle: I tested the following code
. . . Hud_SetObjectVisibility(myimage, True) CameraClsMode False, True Repeat ; do level stuff update Flip HUD_Update RenderWorld FrameTween Until leveldone . . .
but it didn't work also
I think Sprite Candy objects are actually 3D objects and it is not necessary to play with the 2D background layer...
I am wondering if there is a way to retrieve Blitz3D entity's handle from a Sprite Candy object?