Sprite Candy and Z-Order

Blitz3D Forums/Blitz3D Userlibs/Sprite Candy and Z-Order

Boiled Sweets: I tried your tip but it didn't work
Uncle: I tested the following code
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Hud_SetObjectVisibility(myimage, True)
CameraClsMode False, True

Repeat 

  ; do level stuff update
  Flip
  HUD_Update
  RenderWorld FrameTween

Until leveldone
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but it didn't work also
I think Sprite Candy objects are actually 3D objects and it is not necessary to play with the 2D background layer...
I am wondering if there is a way to retrieve Blitz3D entity's handle from a Sprite Candy object?