It depends on the game genre. If the game has some random factors, it may be fun for the developer as well. But if you're working on a level for a FPS game, you'll know everything, there's nothing to explore and that's why it's hard to say if it's fun or not when played the first time.
But this is exactly why I like 3D games - enter and explore a virtual world of fantasy. forget the real world for some time. like a book or a movie, only much more plastic, real.
Personally I sometimes play with random world generation ideas, but they are never as good as conventionally produced levels.
So, if I still like to play my games, even if I already played them a zillion times and there ain't no surprises anymore, then at least the controls etc. seem to be nice.
That said, todays expectations are extreme. Everything that isn't a multimillion blood sweat and tears mega production will get absolutely no respect. Digital decadence IMHO.
But this is exactly why I like 3D games - enter and explore a virtual world of fantasy. forget the real world for some time. like a book or a movie, only much more plastic, real.
Personally I sometimes play with random world generation ideas, but they are never as good as conventionally produced levels.
So, if I still like to play my games, even if I already played them a zillion times and there ain't no surprises anymore, then at least the controls etc. seem to be nice.
That said, todays expectations are extreme. Everything that isn't a multimillion blood sweat and tears mega production will get absolutely no respect. Digital decadence IMHO.