I'd say it's important to enjoy your game. If you don't, it's bound to show in the game itself. Take most EA games - they're mostly soulless affairs. Fortunately they can shift product through licences and a marketing budget.
Prototyping can help.
Start 5 games, play them yourself. Which do you go back to? Get strangers to play them. Ask them which they would go back to. Split the 'fun' project into 5 new variants. Repeat.
I think it'd be foolish to jump in and write a design doc or start development without some basic proof of concept.
Prototyping can help.
Start 5 games, play them yourself. Which do you go back to? Get strangers to play them. Ask them which they would go back to. Split the 'fun' project into 5 new variants. Repeat.
I think it'd be foolish to jump in and write a design doc or start development without some basic proof of concept.