I guess I just dont understand the whole vertex lighting thing haha. Ok, well I had originally thought of using Lightmesh, however, each model I have that animates is made up of several parts. Ie Hand, Forearm, Upper Arm are all different meshes. I do not like using children as I swap these parts frequently and end up getting errors etc(plus I just dont like searching through them). Grouping them to the same mesh doesnt work either as I lose control of the individual parts orientation and positions. With lightmesh I get a gradient that effects EACH part of the mesh. So with the above example I would get yellow on one end of the hand, blue on the other.... then yellow again on the forearm instead of blue like it should as it should flow. Any suggestions?
Vertex lighting.
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