Ultra FastText for Blitz3D (+Unicode)

Blitz3D Forums/Blitz3D Userlibs/Ultra FastText for Blitz3D (+Unicode)

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Anti-aliasing does still take some processing power. However, I've just been reading about "Ultra-Pixel Fonts" or "Super Pixel Fonts" ...which are bitmap fonts that contain pre-calculated anti-aliasing for one font size. Are you familiar with these? And would it be possible to support them? I suppose the next question is how to create an Ultra-Pixel Font from a TrueType font..... Is this a can of worms?