Flameduck has really been missing the point of things lately.. Maybe always.. But certainly lately.. I'm worried about him.
Makes me wonder if he has some injury to his brain. The most simple of connections is illuding him.
Flame... No one is talking about procedural storylines, or entire game-worlds being created by the computer... We are talking about a storm-trooper flailing his arms when you force-push him. Or plate-glass breaking where you hit it, without someone having to animate it.
Walls made of wood or weak sheet-rock or plaster can break 'realisticly' without someone else animating it.
Which means you can include a lot of destructable things without any real thought to it. Without the desctructable content being part of the major elements of design. They can be as commonplace as, well, animation itself is.
No one sits in the design room trying to decide if they should have 3D models that animate. And with technology like this, you don't have to decide if you want destructive elements. Anything that isn't important to the gameplay or story can be beat to crap... oil drums will dent, boxes can be broken. Glass broken, and one-day, water in a vat can run out when you crack it.
Sure... you can use these things to make some kinds of gameplay easier to make... But you can also use it to just make the game-world more interesting.
Cutting the roots in Oblivion, smashing boxes and barrels. breaking things all over. Cutting apples. Smashing bottles.
It wouldn't add anything to the gameworld, but if they could have just mindlessly slapped it into the gameworld, it would have added some more 'toys' to play with on the way through the game.
Makes me wonder if he has some injury to his brain. The most simple of connections is illuding him.
Flame... No one is talking about procedural storylines, or entire game-worlds being created by the computer... We are talking about a storm-trooper flailing his arms when you force-push him. Or plate-glass breaking where you hit it, without someone having to animate it.
Walls made of wood or weak sheet-rock or plaster can break 'realisticly' without someone else animating it.
Which means you can include a lot of destructable things without any real thought to it. Without the desctructable content being part of the major elements of design. They can be as commonplace as, well, animation itself is.
No one sits in the design room trying to decide if they should have 3D models that animate. And with technology like this, you don't have to decide if you want destructive elements. Anything that isn't important to the gameplay or story can be beat to crap... oil drums will dent, boxes can be broken. Glass broken, and one-day, water in a vat can run out when you crack it.
Sure... you can use these things to make some kinds of gameplay easier to make... But you can also use it to just make the game-world more interesting.
Cutting the roots in Oblivion, smashing boxes and barrels. breaking things all over. Cutting apples. Smashing bottles.
It wouldn't add anything to the gameworld, but if they could have just mindlessly slapped it into the gameworld, it would have added some more 'toys' to play with on the way through the game.