help with sprites always in front of camera

Blitz3D Forums/Blitz3D Programming/help with sprites always in front of camera

The best way is to use a separate, static camera for your sprites/HUD. Place it well out of the way of your main game area and use EntityOrder to draw the HUD camera last, then CameraClsMode HUDcam,false,true, so that it doesn't clear whats already on the screen upon rendering.