It depends on the overall size of your packets...
Because your OS uses specific window sizes (receive and send window) it has a little slowdown when reaching the limit.
As long as you only send the position of a player and the id of him there wouldn't be a case to matter about.
bye
MB
Because your OS uses specific window sizes (receive and send window) it has a little slowdown when reaching the limit.
As long as you only send the position of a player and the id of him there wouldn't be a case to matter about.
bye
MB