Ultra FastText for Blitz3D (+Unicode)

Blitz3D Forums/Blitz3D Userlibs/Ultra FastText for Blitz3D (+Unicode)

Hang on - if your LoadFont params say "media\fontname.etc" then the code will try to load the font from FastText's "media" folder.

If you _don't_ specify a folder "fontname.etc" then Windows will try to provide the font from it's default Windows\Fonts\ folder, and will probably substitute a default if the one you ask for isn't there.

This may go some way to explaining the differences in your examples.

Anyway, FastText does not use a method like the one you show: SetFont_ LoadFont_ () etc.
You really do not want to load the font every time you set it - this is what Mixhail was saying that Blitz does, which is why it's so slow.
See the "FastText_Example.bb" for the correct method.