Who should I trust more. John Pickford someone who has worked on several true classics, or Mark Baldwin a man with some game of the years under his belt.
It isn't an easy choice, so I am inclined to believe them both. I'm not so idealistic as to think that all game companies function the same. Nor would I not work with someone who isn't using a design document. Sometimes the game is simple enough for it not to need one. That animated gif I posted before shows all the major gameplay elements of the puzzle game me and chroma are now working on, and we aren't using a design document. It would get in the way more than help.
but at the same time, I can't imagine working on a huge project with over 100 people, without some kind of control documentation. Be it a design document, or something else that is in a different format but has all the same information.
At a certain point, a Design Document would have to get way too big. I see a lot of games being designed through a wiki. Is that really any different when you get down to the intention?
It isn't an easy choice, so I am inclined to believe them both. I'm not so idealistic as to think that all game companies function the same. Nor would I not work with someone who isn't using a design document. Sometimes the game is simple enough for it not to need one. That animated gif I posted before shows all the major gameplay elements of the puzzle game me and chroma are now working on, and we aren't using a design document. It would get in the way more than help.
but at the same time, I can't imagine working on a huge project with over 100 people, without some kind of control documentation. Be it a design document, or something else that is in a different format but has all the same information.
At a certain point, a Design Document would have to get way too big. I see a lot of games being designed through a wiki. Is that really any different when you get down to the intention?