Making, Selling, and Thinking Indie Games. draft 1

Miscellaneous Forums/General Discussion/Making, Selling, and Thinking Indie Games. draft 1

I've had loads of ideas that sound great on paper but just don't work when implemented. I've never done a design doc - I just usually start out with a basic idea and let things evolve from there. Some of my better ideas, visual effects etc. have come from plain experimentation. Is it even possible to have a cast iron design doc from the start and stick rigidly to it through to project completion?