Space: Thanks for having an interest in it :)
Grey: Floating point. I will be looking to compile it for Macs soon, just need to find someone willing to do so for me
Agent: Thanks for the feedback, yeah there is alot wrong with it because I ran out of time but I will note every issue I am made aware of and make hopefully sort everything out.
Edit> The tearing issue is a tough one, its not something I've been able to produce on any of the machines I have at home, but I know a few others have been having it. Any ideas? (graphics are just set to 60hz on init with the standard flip() command used throughout)
Grey: Floating point. I will be looking to compile it for Macs soon, just need to find someone willing to do so for me
Agent: Thanks for the feedback, yeah there is alot wrong with it because I ran out of time but I will note every issue I am made aware of and make hopefully sort everything out.
Edit> The tearing issue is a tough one, its not something I've been able to produce on any of the machines I have at home, but I know a few others have been having it. Any ideas? (graphics are just set to 60hz on init with the standard flip() command used throughout)