I've looked at this again and it seems to be a mipmapping issue.
To confirm this .. try this code after the level is loaded ..
Note that flag 256, as well as loading into vram also disables mipmapping.
p.s. Your model has some dodgy white plane underneath it. Is that meant to be there?
Stevie
To confirm this .. try this code after the level is loaded ..
Tex = LoadTexture( "test/SLAB001.png", 256 ) EntityTexture Levela, Tex
Note that flag 256, as well as loading into vram also disables mipmapping.
p.s. Your model has some dodgy white plane underneath it. Is that meant to be there?
Stevie