So what those functions are doing is taking the normals per face and fixing its alignment. ?
Seems to work, thanks m8. Anyone know how to set this manually in 3DSMax 6 ? cos I cant figure it out. I would rather have them set in the mesh than have to do it in code.
Also @ Steve, I noticed that black line in the distance, not sure what thats all about cos the UVmap is fine on the tiles close to the camera, Iv tried padding out the UV's a little giving the texture a little more space at the edge's but its still there.
Any ideaS? change to blending mode perhaps?
www.midnightdragons.org/Yavin/pyro.rar here is an updated source with the new tile I am working with, its a little larger than before.
What I noticed as well is that even if I overlap the joins between tiles a little you still see that black line ??
I recall being able to change the Z order of objects, but its been ages I will need to look the command up, I think it might just be an Ordering issue.
Seems to work, thanks m8. Anyone know how to set this manually in 3DSMax 6 ? cos I cant figure it out. I would rather have them set in the mesh than have to do it in code.
Also @ Steve, I noticed that black line in the distance, not sure what thats all about cos the UVmap is fine on the tiles close to the camera, Iv tried padding out the UV's a little giving the texture a little more space at the edge's but its still there.
Any ideaS? change to blending mode perhaps?
www.midnightdragons.org/Yavin/pyro.rar here is an updated source with the new tile I am working with, its a little larger than before.
What I noticed as well is that even if I overlap the joins between tiles a little you still see that black line ??
I recall being able to change the Z order of objects, but its been ages I will need to look the command up, I think it might just be an Ordering issue.