best method for .b3d model?

BlitzMax Modules Forums/MiniB3D/best method for .b3d model?

Where's step three?
8)

For Blitz3D my pipeline looked something like this:

1. Create Mesh in 3DS Max
2. Texture Mesh in 3DS Max (Unwrap UVW)
4. Create a Lightmap in 3DS Max with the "Render to Texture" feature.
5. Export to .u3d (Ultimate Unwrap3D) and do some texture touchups and combine the textures into a "Composite"
6. Export to .B3D format

8 )