Where's step three?
8)
For Blitz3D my pipeline looked something like this:
1. Create Mesh in 3DS Max
2. Texture Mesh in 3DS Max (Unwrap UVW)
4. Create a Lightmap in 3DS Max with the "Render to Texture" feature.
5. Export to .u3d (Ultimate Unwrap3D) and do some texture touchups and combine the textures into a "Composite"
6. Export to .B3D format
8 )
8)
For Blitz3D my pipeline looked something like this:
1. Create Mesh in 3DS Max
2. Texture Mesh in 3DS Max (Unwrap UVW)
4. Create a Lightmap in 3DS Max with the "Render to Texture" feature.
5. Export to .u3d (Ultimate Unwrap3D) and do some texture touchups and combine the textures into a "Composite"
6. Export to .B3D format
8 )