@OvineByDesign:
Have a look on the last thread, Danny made an awesome ragdoll demo using an animated model :)
@Everybody:
Using the ramp demo for an example, if I change dBodySetRotation(ode\body,0,0,0) to dBodySetRotation(ode\body,0,45,0) for both ramp pieces then still they align perfectly but the joint axis is now incorrect.
What would be the best approach for setting joint anchors/axis based on a models rotation?
Have a look on the last thread, Danny made an awesome ragdoll demo using an animated model :)
@Everybody:
Using the ramp demo for an example, if I change dBodySetRotation(ode\body,0,0,0) to dBodySetRotation(ode\body,0,45,0) for both ramp pieces then still they align perfectly but the joint axis is now incorrect.
What would be the best approach for setting joint anchors/axis based on a models rotation?