JV-ODE Physics Thread 9

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 9

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@OvineByDesign:

Have a look on the last thread, Danny made an awesome ragdoll demo using an animated model :)

@Everybody:

Using the ramp demo for an example, if I change dBodySetRotation(ode\body,0,0,0) to dBodySetRotation(ode\body,0,45,0) for both ramp pieces then still they align perfectly but the joint axis is now incorrect.

What would be the best approach for setting joint anchors/axis based on a models rotation?