Making, Selling, and Thinking Indie Games. draft 1

Miscellaneous Forums/General Discussion/Making, Selling, and Thinking Indie Games. draft 1

Yeah, "reading the future" wouldn't be that hard once you've got the AI system in place. The hardest part (by no means impossible though, obviously) would be devising the algorithms to determine the AI's next move in the first place. It's like chess but...more moves and more strategies available.

Of course, developing a really smart AI isn't always a good thing anyways. Players like a challenge but don't like being beat - at least not on a regular basis.