Hi,
I just noticed that when you set SpriteViewMode to 2 (Free) the sprite cannot be scaled. If you scale the sprite before changing the ViewMode, it resets the scaling to 1.
I just noticed that when you set SpriteViewMode to 2 (Free) the sprite cannot be scaled. If you scale the sprite before changing the ViewMode, it resets the scaling to 1.
Import sidesign.minib3d' SuperStrict Graphics3D 640,480,0,2 Local cam:TCamera=CreateCamera() cam.PositionEntity 0,0,0 Local light:TLight=CreateLight(1) Local sprite1:TSprite=LoadSprite("clark1.png",3) sprite1.PositionEntity 2,0,7 sprite1.ScaleSprite 4,4 sprite1.SpriteViewMode 2 Local sprite2:TSprite sprite2=LoadSprite("clark1.png") sprite2.PositionEntity -4,0,7 Local n#=1.0 While Not KeyDown(KEY_ESCAPE) n:+0.01 sprite1.ScaleSprite n,n sprite2.ScaleSprite n,n If n>5 Then n=1 RenderWorld Flip Wend End