you may detect resting phases when you compare the waypoint positions. If they are the same for the next waypoint then there's no need to move the object. I do this to switch between walking and idle animations.
You're right, there's no correct realtime replay, but it prevents a whola lotta troubles. Trying to interpolate requires to predict the framerate of the next couple of frames, wich will result in incorrect step widths. Well maybe you'd do this more clever. I was however debugging this interpol crap for way too many hours.
You're right, there's no correct realtime replay, but it prevents a whola lotta troubles. Trying to interpolate requires to predict the framerate of the next couple of frames, wich will result in incorrect step widths. Well maybe you'd do this more clever. I was however debugging this interpol crap for way too many hours.