Loading speed is better. The time ratio may be compared with the filesize ratio.
Distro ZIP Filesize will be much smaller. A good reason to use it. And masked DDS is looking much better than masked bmp,png etc.
Some people enthousiasticly reported faster rendering with DDS, but it was always some kind of "is it only me, or does this run faster??".
It won't take you much time if you write a little patching tool that will replace the texture paths in mesh files, corresponding to the dds files found in a certain folder, eg:
If texturepath found in mesh = mypic.bmp
And if file exists: mypic.dds
then patch texturepath in mesh.
BTW: DirectX will not fill Vram as much as it gets, but only with the stuff that is within the inital camera range. To prevent jerkish vram-upload pauses you should "render all" before the game starts, using a camera that can "see everything".
Distro ZIP Filesize will be much smaller. A good reason to use it. And masked DDS is looking much better than masked bmp,png etc.
Some people enthousiasticly reported faster rendering with DDS, but it was always some kind of "is it only me, or does this run faster??".
It won't take you much time if you write a little patching tool that will replace the texture paths in mesh files, corresponding to the dds files found in a certain folder, eg:
If texturepath found in mesh = mypic.bmp
And if file exists: mypic.dds
then patch texturepath in mesh.
BTW: DirectX will not fill Vram as much as it gets, but only with the stuff that is within the inital camera range. To prevent jerkish vram-upload pauses you should "render all" before the game starts, using a camera that can "see everything".