Sledge
Thanks for the code - I guess the lesson here is that it is important to use copyentity to keep framerates up.
I found this in my own game where I was getting some brilliant multi-lighting effects (8+) using vertex lighting, but the framerate was dropping heavily due to the number of unique meshes I was using.
Thanks for the code - I guess the lesson here is that it is important to use copyentity to keep framerates up.
I found this in my own game where I was getting some brilliant multi-lighting effects (8+) using vertex lighting, but the framerate was dropping heavily due to the number of unique meshes I was using.