Vertex lighting.

Blitz3D Forums/Blitz3D Programming/Vertex lighting.

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Sledge

Thanks for the code - I guess the lesson here is that it is important to use copyentity to keep framerates up.

I found this in my own game where I was getting some brilliant multi-lighting effects (8+) using vertex lighting, but the framerate was dropping heavily due to the number of unique meshes I was using.