Leadwerks Engine Released

Miscellaneous Forums/Blitz Showcase/Leadwerks Engine Released

If you want one, I suppose that would be possible as well. Of course, it wouldn't interact with Blitz3D's engine at all, it would just run my engine on Blitz's graphics window.

For things like CreateCamera(), where my function interferes with a Blitz3D function, what would you like me to do? I could call it CreateCamera_(), but you might forget which functions have an underscore after them. I could call it lwCreateCamera(). Or I could call it CreateCamera_() and have an includes file that does this:

Function CreateCamera%(parent=0)
Return CreateCamera_(parent)
EndFunction

What do you think?