Engine Structure and Entity Loading in Blitz3D

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Ok. You're wrong. But I don't think it has to do with your install. Anyways if you want some proof, replace the loadworld() function call in the file "loadworld.bb", in the .zip of this thread, with "map=LoadAnimMesh(mapfile$)" and run the program. You will still see the same textures and you should notice that you can now see the invisible "collision wall" (and that would be because it wasn't loaded into blitz with its alpha property).

Before you get mad or discouraged at this situation, let me go ahead and tell you that, once you've figured everything out, you'll find that 3dws works seamlessly with blitz3d and you will not regret your purchase.

Best regards,
Mattizzle