Engine Structure and Entity Loading in Blitz3D

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Mattize,

Perhaps Im wrong but my experience is that if you do
LoadAnimMesh("testworld.b3d")

The problem I experince is you get the structures, but only one texture for the complete world surfaces.

You cannot seem to have different textures on the different surfaces. Which is really handy if you are creating an environment.

Unless something is wrong with my system.

I have tried this before. That is my understanding of why use Loadworld.

Tell me I'm wrong , then I will re-examine my install

Thanks