Engine Structure and Entity Loading in Blitz3D

Blitz3D Forums/Blitz3D Tutorials/Engine Structure and Entity Loading in Blitz3D

Elf, I think you may be making this LoadWorld() function more complex than it really is. If all you want to do is see what you made in 3dws in a blitz program simply:
   LoadAnimMesh("testworld.b3d")

The reason for Leadwerks' LoadWorld() function is to load each object in the exported .b3d with its own properties that can then be used for any purpose within blitz. That is all.

So again my advice is just use it, mess with it, and then try to learn it. If along that process you come across a problem that boggles you, that's when you come back here and ask about it.