JV-ODE Physics Thread 9

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 9

I've made myself a function to make a ring of spheres using geom offset to replace the trimesh for my wheel model. Works great except that I always end up with one sphere in the center. This is the original geom that belongs to the ode type.

Is there a way to turn off collisions for a geom?