Just getting started with minib3d and I have limited 3d coding experience so appologies if I'm newbish.
Is there any way to impliment a depth of field effect in minib3d? either easily (some magical "setcameraDoF" function I'm missing) or to fudge it in a more complex fashion (some objects I could attack to the camera at various distances that would blur to varying degrees everything past them...)
Is there any way to impliment a depth of field effect in minib3d? either easily (some magical "setcameraDoF" function I'm missing) or to fudge it in a more complex fashion (some objects I could attack to the camera at various distances that would blur to varying degrees everything past them...)