so cool, thanks a lot guys! Unfortunately I won't be able to test it before. I will be able to test it on my 5 years old pc with a GForce 4 ti4200 which is pretty old, and on my notebook and on some pc's from the architect, but not on the pc's from his client. But as they need it to gather sponsors for the costly modernization, they will want to have high-quality. So I will be doing two versions, one low-end and one max-res.
Ok, and I guess I will kill any physics and bumps if it's more hassle than joy.
One small question regarding the path creation, if I create a waypoint every x seconds I should probably write some sort of interpolation between the waypoints?
Ok, and I guess I will kill any physics and bumps if it's more hassle than joy.
One small question regarding the path creation, if I create a waypoint every x seconds I should probably write some sort of interpolation between the waypoints?