@Space_guy
Yes, my library interpolates between frames :) I thought that a must as my game distorts time (bullet time and all that) to make the anims smoother.
Combining animations like in a 3D skeleton would be a nice feature, but not so easy, yeah...
@daytwa
I just saw your email. I'll answer now ;)
@altitudems
homebrew physics, yes :) I personally think it sucks but at least it's pixel-based, no vectorial information needed anywhere.
Thanks for the comments on the videos guys ;)
PD: I feel like I hijacked the post a bit, sorry!
Yes, my library interpolates between frames :) I thought that a must as my game distorts time (bullet time and all that) to make the anims smoother.
Combining animations like in a 3D skeleton would be a nice feature, but not so easy, yeah...
@daytwa
I just saw your email. I'll answer now ;)
@altitudems
homebrew physics, yes :) I personally think it sucks but at least it's pixel-based, no vectorial information needed anywhere.
Thanks for the comments on the videos guys ;)
PD: I feel like I hijacked the post a bit, sorry!